Friday, June 21, 2013

What microsoft *should* have done with the xbox one

What microsoft *should* have done with the xbox one.
They should have been upfront, with a ruleset like this.

They could have created a "digital market" which players could sell their games to eachother, at a 30% cut, minimum cut of 5$, unless the game is without a publisher, which then it can be minimum 3$. Microsoft could then split that money 30/70 (microsoft gets 30) with the publisher/developer/whatever.

If you want to buy a game, you list the price you are willing to pay.
If you want to sell a game, you list the price you are willing to sell for. Your account would have buy orders and sell orders. If you have the lowest sell order, someone can buy your game immediately. If you have the highest buy order, someone can sell you a game, immediately.

Microsoft could sell the new copies of games at a price slightly above market price using an algorithm, but never higher than 60$.

The publishers can choose to have a sale below that price, at any given point, at their decision.

Then to install a game required an internet check, and once per week you need to run an integrity check. It could run the integrity check every time the console stops being used for more than 20 minutes, up to a maximum of once per day.

All money acquired from selling games, could only be used to buy games.

They could then create a game "loaning" system, that allowed another user to use the game, but with some limitations. If you loan a game, that game becomes a game that needs an hourly check in, for both the owner, and the loanee. Both can't play simultaneously, unless it's multiplayer, together.

If you bought a game in a physical store, when you activate the game, you are given the game at the current market price, and are refunded the difference as xbox credit.

Problem solved.

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